San Miguel
A large outdoor courtyard scene with complex vegetation, intricate architectural details, and over 10 million polygons. The ultimate stress test for renderer geometry handling, memory management, and outdoor global illumination. Many renderers struggle with this scene's scale.
Vertices
7,880,670
Faces
10,503,076
Lights
1 light: directional, hdri
Textures
58
Resolution
1920 × 1080
Extreme
Global IlluminationOutdoor LightingComplex GeometryTextures
Renderer Outputs
Benchmark renders are coming soon — comparison will be available once multiple renderers have completed this scene.
Available Formats
Every format below names the archive it comes from, so a benchmark you run locally reads the same geometry these renders were made from.
- OBJ511 MBcasual-effects.com
Fetch them with the CLI:
renderscope download-scenes --scene san-miguel